Research (Scanning and VR)
From 2013 to 2015, I worked as a researcher and artist at the PMP lab at ECUAD.
My own research focused mostly on photogrammetry scanning – trying to refine a reliable process for photographing assets for use in vfx and games pipeline.
I also experimented with the lab’s handheld scanner – the Polmytheus Fast Scanner. Although it produced very noisy data, it was faster than single-camera photogrammetry, which made possible to use it scan expressions that could then be used to drive blendshapes.
In addition to capture, I experimented with methods for removing noise and cleaning up the raw scan data.