Greg Snider’s ‘Kilter’

Greg Snider's 'Kilter' One of my favourite projects of 2017 was working with Vancouver artist Greg Snider to produce a proposal for a public art piece showcasing the terrain of the ocean floor - a shell representation of the world as a continuous ocean with all the continents and land masses removed. Under his direction, I modelled the globe, produced renders for the proposal,…

Pixel Light Effects

Pixel Light Effects From 2015 to 2017, I worked as the Creative Director at Pixel Light Effects, a Vancouver-based company offering 3d scanning for film and television.  Together with a talented team of engineers and programmers, I helped to develop reliable, highly mobile photogrammetry setups, as well as pipelines for working with and cleaning up that scan…

Intro to 3d Modelling

Intro to 3D Modelling Working with Anne Bechard at the Richmond Public Library, I put together a digital sculpting class for teens, which I ran through 2016. The original 4-session syllabus can be viewed here (although the class was eventually expanded to 6-sessions)  Each class featured an in-class demo, and a creative work session where students worked on…