Benjamin Lumb’s ‘Face of Industry’

Benjamin Lumb's 'Face of Industry' I recently had the pleasure of working with artist Benjamin Lumb to produce a portrait representing the men that worked in heavy industry at the dawn of the 20th century. Under his direction, we worked to produce a 3D model, which was 3d printed and affixed to a propeller that had been dug up from a now-abandoned dry dock. The 3D printed model…

Douglas Coupland’s Vincent

Douglas Coupland's Vincent Of all the projects I worked on at PLE, probably the most challenging was the scanning for Douglas Coupland's Vincent Van Gogh, part of his Redheads project. The final piece was realized in bronze by Polich Tallix and was installed at the Pinot Noir vineyard at Martin's Lane Winery in the Okanagan Valley, British Columbia. Under Douglas Coupland's incredibly detailed direction, I scanned the…

Greg Snider’s ‘Kilter’

Greg Snider's 'Kilter' One of my favourite projects of 2017 was working with Vancouver artist Greg Snider to produce a proposal for a public art piece showcasing the terrain of the ocean floor - a shell representation of the world as a continuous ocean with all the continents and land masses removed. Under his direction, I modelled the globe, produced renders for the proposal,…

Pixel Light Effects

Pixel Light Effects From 2015 to 2017, I worked as the Creative Director at Pixel Light Effects, a Vancouver-based company offering 3d scanning for film and television.  Together with a talented team of engineers and programmers, I helped to develop reliable, highly mobile photogrammetry setups, as well as pipelines for working with and cleaning up that scan…

Intro to 3d Modelling

Intro to 3D Modelling Working with Anne Bechard at the Richmond Public Library, I put together a digital sculpting class for teens, which I ran through 2016. The original 4-session syllabus can be viewed here (although the class was eventually expanded to 6-sessions)  Each class featured an in-class demo, and a creative work session where students worked on…